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(+2)

J'ai apprécié le fait d'avoir pu commencer à jouer de suite sans avoir à lire les règles. Excellente pédagogie au fur et à mesure de l'avancée dans le jeu. En effet,  on comprend ce qu'il y a à faire sans se poser de questions.   Les ombres et les lumières  donnent au jeu un aspect très sympa. Le tout accompagné d'une musique qui correspond bien à l'univers du jeu. C'est vrai que  la difficulté monte assez vite dans les niveaux.  J'ai bien avancé, mais ne suis pas encore allée  jusqu'au bout.  Mais je compte bien pousser mon effort pour franchir la ligne d'arrivée.  Pour l'instant, il n'est pas possible de  pouvoir faire une sauvegarde afin de pouvoir reprendre le jeu au niveau de difficulté qui m'intéresse, mais l'équipe a eu peu de temps pour faire le jeu, donc c'est déjà très bien d'avoir pu nous proposer cette version en si peu de temps. 

Merci beaucoup à vous d'avoir pris le temps de tester et d'écrire vos ressentis concernant notre jeu.

Bon courage pour la suite de vos péripéties, en espérant que vous réussirez à atteindre la fin !

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Title splash is pretty, and transitions are fairly simple and snazzy. For some reason the ‘Q’ prompt that appeared looked like it was trying to show another letter in the negative space for me and my brain was confused about the ‘F’. I appreciate the Coyote timer and generous hitboxes. Arm colours is a nice touch. Jumping sounds a bit like a small dog ruffing. There’s lots of nice little details.

I did find that a lot of the level design seems to encourage you to look before you leap, but I found the information just slightly lacking to do in single attempts, even if I managed to luck and thin slice my way through a lot of it. The backgrounds and level sprites are mostly nice. Maybe a bit too many metal bar/fences.

Got into the lab! Generally fun to play, but either I’m missing an interaction or it gets pretty hard from here on out!


Sound sliders and a pause menu would be appreciated to be able to have some control over audio levels.

Pressing F on NPC text freezes the text printer instead of completing it.

It’s not super clear that you’re supposed to spawn the clouds under the cameras, rather than on them, so it might be possible that some people miss this entirely early on unless they experiment intentionally.

There’s no indication between having smoke or another kind of pickup prepared. The ‘box’ type pickup spawns the box correctly but there the sprite appears to disappear once it gets within the correct camera zone, but still semi-persist even if you die.

Thanks for the great review!

It confirms some of our impressions and states some we hadn't thought about like the fact that the clouds placement under the camera is indeed not self evident, so it's very helpful.

Good job on getting to the lab! There are 3 levels there that are indeed harder. Difficulty spikes a bit abruptly but we wanted to show the possibilities of our idea. Though we are not sure if we want to keep creating more convoluted levels or if it would be more interesting to have simpler but "smarter" solutions.

The box pickup is not supposed to directly block the camera, rather it's meant to color a liquid pool so the camera can't find you in the liquid (if it's the correct color).

We'll probably do an update after the jam with all your QoL suggestions.

Thank you for playing!

(+3)

Très bon petit jeu indé!

On ne voit pas le temps passé. Énigmes bien pensées, les niveaux se corsent sur la fin.

Ambiance musicale agréable.

Merci beaucoup d'avoir pris le temps de tester et d'apprécier notre jeu ! Les morceaux de musique seront disponibles à l'écoute sur les plateformes d'écoute en streaming prochainement

(+3)

Pretty cool. I got to the part where you mix blue liquid and yellow solid to make green gas passed a purple pool, but I died at the last part due to weird hitbox on the camera.  I like that not only do you mix colors but states of matter. The only thing is colorblind accessibility, I think it would be unplayable for colorblind people.

(+1)

Thanks for the feedback! Glad you enjoyed it.
Hard agree on the colorblind accessibility, it's at the top of our priorities for an eventual new release.